![]() ![]() So you know who may be vulnerable to attack and who could likely fight you off, especially when you take into account the army strength guage. While I shared your annoyances with the strategic map when I first started playing, now I feel like I’ve gottent the hang of it and it feels far less random.Įach faction is only allowed one attack per turn, so if you watch what they do during their strategic actions, you can get a pretty good idea of who has committed forces elsewhere and who is sitting on a full army. I’m currently up to turn 30 of a normal difficulty campaign playing as Pacifica. Yes, it makes sense in a way, but it irritates me as it makes it more about luck than strategy. In effect, you pick an enemy territory and commit some or all of your forces, and because you have no intelligence at all on enemy troop movements or commitments, you gamble that you have the troops to beat their defenses, as well as gamble that you have enough reserve troops to fight off any potential attacks on your territory. ![]() I understand that this adds a great deal of tension in the strategic layer, but it also seems to relegate strategic movements to pure gambling luck. Because armies are not shown on the strategic map, and are assigned on a “per battle” basis, you have no idea of the relative army strength of any given faction, based on how many units have already been committed to battles, versus how many are left for defense. I’ll add that the strategic map is also somewhat lacking by design. ![]()
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